Rev 1.2
RULES FOR PLAYING MEDIEVAL MADNESSDESTROY CASTLES - Shoot drawbridge, then gate, then into castle to destroy.Destroy all the Baron's castles to a
Ball Gate Coil BracketCoil AssemblyArmature AssemblyFrame & Eyelet Assy.SpringLockwasher #18 SplitFlat Washer:11/64 x 7/16 x 16ga.Mach. Screw, 8-3
PIN-SUB-A217125Up Down Post Assembly Item Part Number Description101-12441Diverter
Item Part Number Description10 A-1690811 A-1690912 H-17609-513 H-1952314 03-9832Popper - WeldmentCoil AssemblyCoil TubingSolenoid SpringRubber Grommet
Item Part Number DescriptionMM-SUB-A22034Troll Assembly1 04-10982.1 Troll Housing223-6420 Plug Bumper304-10019 Armature410-128Spring5FL-11753 Coil Ass
Item Part Number DescriptionMM-SUB-A21718Castle Actuator Assembly101-14172 Coil Stop Bracket204-10878.3Armature Assembly304-10933Castle Actuator Brack
Item PartNumbera)b)c)d)A-2174331-282401-146724008-01168-06DescriptionTroll CarriageTroll Target AssemblyTroll Target Switch Assy.Troll HeadWasher-Trol
ItemPart NumberDescription2-23MM-SUB-A21706Diverter Assembly1 4008-01017-06Mach. Screw, 8-32 x 3/8"2 A-12390Coil Stop Bracket3 A-20099Coil Assemb
I: Associated Assemblies:IIItem Part NumberDescriptionPIN-20-10289FASTENERPIN-20-6502APLUMB BOBPIN-04-10346TILT MECHANISM ASSY.KnockerAssemblyPIN-SUB-
Item Part NumberDescription1 04-10879.22 04-10942.23 04-10941.24 04-10943.25 31-28276 04-10944.27 02-5309.18 20-8712-189 02-5310.110 10-52011 10-52112
REAR VIEWItem Part NumberDescription..1 31-2826-4A2 07-6697-83 04-10889.34 04-108975 4008-01168-066 31-2826-3BFRONT VIEWMM-SUB-A21755Castle AssemblyCa
BLI NKING LIGHT S(SWO RD FIGHT )SKILL SHOT Collect Skill Shot at ball start by using flippers to move the blinking light on the top lanesto the same l
Item PartNumber DescriptionMM-SUB-A22033Drawbridge Gate Assembly1 04-109892 04-10773.13 04-100194 04-107715 A-220366 04-109867 04-109858 A-217229 01-1
MM-SUB-A22033Drawbridge Gate AssemblySECTION A-ASECTION B-B2-28
PIN-SUB-A20871Power Interface AssemblyItem Part Number Description1 PIN-04-10292 Power Box
PIN-SUB-A149471Catapult Unit Assembly123456789ItemPart Number Description101112131415161718A-1494623-657703-808904-10952.102-430110-13501-8413AL-23-80
Item PartNumber DescriptionMM-SUB-A21703Moat AssemblyMoatWireSwitchAssemblyRivet: 1/8x7/32"FlatWasher: 1/8x9/32x21ga.Moat FlasherMoatFlasher Cabl
PIN-SUB-SHAKRMOShaker Motor AssemblyItem Part Number DescriptionShaker MotorShaker Motor Bracket 1Shaker Motor Bracket 2Shaker Motor Weight8-32 x
Item Part NumberDescription1 PIN-SUB-A199631 Ball Trough Assembly Complete2 PIN-SUB-A215531 Auto Fire Assembly3 PIN-A-15849R2 Right Flipper Assembly4
Underside of playfield, viewed in raised position.Lower Playfield Parts2-341262345678910271112131428151617181920252423222126
Item No.Part number Description1 A-21553-1 Auto Fire Plunger Assembly2a A-21805-15 Right Flipper Ball Guide2b A-15849-R-2 Flipper Coil & Bracket A
2-36Upper Playfield Parts
JACK PO TAR RO WLIGH TSHURRY- UPJAC KPOTAR RO WLIGH TSSUPER SKILL SHOT At ball start, hold left flipper while launching the ball. Then, make any flash
LAMP LOCATIONSItem Lamp Assembly DescriptionNumber Part Number11 MM-PCB-PLAYFLD RIGHT BANK TOP12 MM-PCB-PLAYFLD RIGHT BANK MIDDLE13 MM-PCB-PLAYFLD RIG
LAMP LOCATIONS2-38A12V LED12V LED
A-18618-1 (PHOTO TRANS) - - - - -32 A-18617-1 (LED) - - - - - TROUGH BALL 1A-18618-1 (PHOTO TRANS) - - - - -33 A-18617-1 (LED) - - - - - TROUGH BALL 2
ItemSwitch Assembly Part Number ORSwitch Part Number DescriptionNumberOpto Assembly Part Number73 A-21576-4 - - - - - RIGHT BANK BOTTOM74 A-22034 5647
Item Coil or Flasher Coil or Flasher DescriptionNumber Assembly Part Number Part Number1 A-21553-1 AE-23-800 AUTO PLUNGER2 A-19963-1 AE-26-1500 TROUG
Solenoid Flashlamp Locations2-42
2-45
SECTION THREEGAME WIRINGAND SCHEMATICS3-1
MERLIN'SMAGICRIGHTEJECTSIDE STANDUPTARGETSMERLIN'S MAGIC Complete the three right side Standup Targets to light Merlin's Magic located
3-5SOLENOID WIRING
3-6
3-7PIN-PCB-TRGHLEDTrough IR LED PCB AssemblyPIN-PCB-TRGHDETTrough IR Photo Transistor PCB Assembly
Solenoid Driver SchematicPower Supply Schematic3-8
Playfield Board Schematic1 of 23-9
Playfield Board Schematic2 of 23-10
E X T R A B A L LR IG H T E J E C TR O Y A LM A D N E S SC A S T L E SC A S T L ES U P E RJ A C K P O THURRY-UPEXTRA BALL To light Extra Ball, destroy
Controller Board Schematic3-11
3-12AC Wiring Diagram
3-13Cabinet Wiring Diagram
3-14Block Diagram
NOTES __________________________________________________
SUPER JACKPOTJACKPOTSJACKPOTSVICTORYJACKPOTSVICTORYJACKPOTSLOCK BALL-1LOCK BALL-2LOCK BALL-3CASTLE MULTIBALL Lock three balls in the Castle, (complete
CENTER YELLOWSTANDUP TARGETTARGETRIGHT EJECTCENTER YELLOWSTANDUP TARGETPO P-UPTROLL HEADTROLLS!Hit the center yellow Standup Targets to light Trolls!
JACKPOT&SUPER JACKPOTCOMPLETE TO LIGHTCATAPULT SLAM.COMPLETE TROLLS! TOLIGHT TROLL MADNESS.COMPLETE TO LIGHTJOUST VICTORY.JACKPOTS&SUPER JACKP
SAVE THE DAMSELREVOLTING PEASANTS CATAPULT SLAMJOUST VICTORYTROLLSIROYAL MADNESS IS LITWHEN ALL THE ABOVEIS FLASHING.COMPLETE TO LIGHTROYAL MADNESSCOM
HURRY-UPCENTER SHOTMULTIBALLMADNESSLIGHTSCOMPLETEREVOLTINGPEASANTSCOMPLETEJOUST VICTORYCOMPLETESAVE THEDAMSELCOMPLETEJOUST VICTORYCOMPLETECATAPULT SLA
KING'S MEN' S C AS TLE SINTO CASTLEGATE DRAWBRIDGEKING OF PAYNE'SCAS TLEDESTROY CASTLES To destroy castles, shoot the drawbridge, then
13SUPER JETSACTIVESUPER JETS Hit the jet bumpers the number of times needed (see display) to start Super Jets. OnceSuper Jets is started, hit the jet
BONUS XComplete top lanes for End of Ball Bonus Multiplier. Complete bottom lanes for End ofBall Bonus Multiplier X2.TOP LANESBOTTOM LANES14
TROLLSRIGHT EJECTBOTTOM LANESMERLIN'S MAGICSMACK-A-TROLL Awarded randomly from the Merlin's Magic Mystery Award located at the Right
CATAPULT16BARNYARD MULTIBALLCollect (throw), all five different catapult projectiles to light Barnyard Multiball locate
SECTION ONEGAME OPERATIONAND TEST INFORMATION(System WPC) ROM SUMMARYIC TYPEBOARD LOCATION PART NUMBERGame 1 27c040CPUG11A-5343-50059-1Security ChipPI
3. Attach front legs using leg bolts (View 2).FRONT1-2Power:Temp:Humidity:Dimensions: Width: 29" approx.Depth: 52" approx.Height: 75" a
TOP NOTCHPINSBOTTOM NOTCH1-34. Reach into the cabinet and backbox and ensure that the interconnecting cables are not kinkedorpinched. Be careful to av
PLAYFIELD GLASSFRONT MOLDINGLEVER GUIDE ASSEMBLYON/OFF SWITCHNote: This measurement must be made ON the playfield, not the cabinet or the playfield co
1-5ReceptacleLine Cord & Plug12. Clean and reinstall the playfield cover glass. Replace and lock the front molding.Phillips-head Screw15. IMPORTAN
the solenoid circuit when the coin door is opened. An interlock switch assembly(part no. A-18249-3), located at the left of the coin door opening, has
120V Voltage Selection BlockPIN-CBL-VOLT120240V Voltage Selection BlockPIN-CBL-VOLT240 VOLTAGE SELECTIONIf you are converting a game between 115V and
button to begin a game, or during the diagnostic mode, to ask tor HELP.The Start Button is a push-button to the left of the coin door on the cabinet e
Press the Enter button to enter the Menu System (refer to the section entitled "Menu System Operation"for more information). Perform the ent
RAISING THE PLAYFIELD CAUTIONDo not raise the playfield straight up! This game uses a slide assembly to raise andlower theplayfield.BeforeRaisingth
MMR SYSTEM MENU OPERATION To change a setting, use UP/DOWN to highlight the setting, and press ENTER to select it. Press UP/DOWN
INCANDESCENT EMULATION [OFF, SLOW, MED, FAST, DEFAULT: SLOW] MMR replicates the look of incandescent lights while using LEDs. The in
DIP SWITCH SETTINGS DIP Switch settings may be adjusted in the MMR System Menu After changing DIP switch Settings, you will have to enter the Main Me
Press UpIncreases sequence; Example A.1, A.2, A.3, A.4.Press DownDecreases sequence; Example A.4, A.3, A.2, A.1.Use Up or Down to cycle through the se
Press the Up or Down buttons to scroll through the Bookkeeping menu. Press the Enter button to accessan audit menu. Press the Escape button to return
00% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 00B.4 03 Balls LockedThe number of times a b
2 power sources. These cables are equipped with 3-prong plugs to help ensure proper grounding. Do not use adapter plugs or remove the grounding pr
00%0000%0000%0000%0000% 0000% 0000%0000% 0000%0000% 0000%0000%0000%0000% 0000%0000%0000%00The number of times the Troll Madness feature was lit.FEATUR
00% 0000%0000%0000%0000%0000% 0000% 0000%0000% 0000% 0000%0000% 0000%0000%0000% 0000%0000%0000%00FEATURE AUDITS CONTINUED ...B.4 37 4 Multiball Madnes
00% 0000% 0000% 0000% 00Time-Stamps Menu allows you to view dates and times that are important to game software.FEATURE AUDITS CONTINUED ...B.4 55Vide
Press the Up or Down buttons to scroll through the Test menu. Press the Enter button to access a test.Press the Escape button to return to the Test me
This test checks all of the General Illumination circuits. There are two modes of operation -- Stopand Run.T.4 SOLENOID TESTThe Solenoid test has thre
The Soundand Musictest checksthe audiocircuits. This test has three modesfor testing thesoundandmusiccircuits-- Run, Repeat,and Stop.T.6 GENERAL ILLUM
This test checks each lamp circuit individually. Press the Up or Down buttons to cycle throughthe lamps. Lamps light in a clock-wise or counter clock-
"Left Gate Stuck Closed" errors can be cleared in "Loops Mode" by repeatedly testing theright loop (the Enter button must be press
This test is used to verify proper operation of the tower (right ramp). It exercises the ramp andtower switches, the tower diverter, and the tower loc
This test is an automatic test. Upon entry, this test will continually run the drawbridge up anddown (with small pauses in between when a drawbridge u
MEDIEVALMADNESSiFill out and mail in Game Registration Card. Be sure to include the game serialnumber.For yourrecords, write the PICand game serial nu
"Castle Gate Stuck Closed" errors can be cleared in "Castle Mode" by repeatedly testingthe castle gate (the Enter button must be p
During this test, the diagnostic test buttons on the coin door act as follows:Escape: This button returns to the previous menu.Down: This button raise
To scroll through the Utilities menu, press the Up or Down buttons. To access a utility, press the Enterbutton. To see the setting choices of a utilit
Press the Enter button to restore the adjustments to their factory setting, clear the Audits,Use the Up or Down buttons to cycle through the available
This option deletes all Free Play awards and replaces them with Extra Ball awards. Individualadjustments are affected, as follows:Adjust. NameNew Sett
Press the Enter button to clear the game Credits.Press the Enter button to activate Auto Burn-in. This utility automatically cycles through severaltes
option, press the Enter button. To see the setting choices for that option press the Up and Down buttons.To lock in a setting choice, press the Enter
Settings:5% to 50%Factory Default: 10%Settings: 5,000,000 to 105,000,000Factory Default: 24,000,000Settings: 00 to 105,000,000.Settings: AUTO - The Re
Factory Default: CREDITFactory Default: NOSettings: 00 to 100.Factory Default: 25Settings:OFF - Match Feature is not available.1 to 50% - 1% is '
Factory Default: NOA.1 26 TOURNAMENT PLAYEqualize random game features and global score values during multi-player games.A.1 28 MINIMUM VOLUME OVERRID
TABLE OF CONTENTS MEDIEVAL MADNESS Rules & Shotmaps………………………………………….. Section 1 – Game Operation & Test Information…………………………………… Pinball
Factory Default: 5Factory Default: NOSettings: YES, NOFactory Default: YESWhen you press the Start button during game over, or during the 1st ball (to
Settings:OFF - Balls will not be saved.Settings: RANDOM - Start the first Castle Attack with a random Baron.FRANCOIS D'GRIMM - Start the first Ca
Settings:01-03: The first Castle Multiball in which the player must light locks.Settings: YES - Scored Troll Targets remain in memory from ball to bal
A.2 13 HURRY UP EXTRA BALL 1A.2 19 LANE VIDEO 2This adjustment specifies the number of times the Hurry-up Feature must be collectedbefore lighting the
Settings:YES - An Extra Ball is available from the Video Mode.NO - Video Mode should NOT give out an Extra Ball.Settings:YES - Do NOT utilize any poss
Settings:NO - Do NOT disable the Tower Diverter.YES - Disable the Tower Diverter.This adjustment is provided for use when the Tower Lock Post is broke
This adjustment is provided for use when the Castle is broken. In this case, set this adjustment toYES until the Castle can be repaired.Settings:NO -
The cost of a game is selected here from the StandardPricingTable or by usingthe custompricingeditor(A.327).A.3 11 COLLECTIONTEXTA.3 12 LEFT SLOT VALU
NONE=LEFT=No validator connected.Validator connected to left slot.Validator connected to center slot.Validator connected to right slotValidator connec
CUSTOM PRICING EDITORfunctions:By using the above functions, you simply enumerate each pricing level and the number of creditsthat should be awarded a
Section 1 Continued… U.6 Set Game I.D………………………………………………… U.7 Factory Adjustment…….…………………………………… U.8 Factory Reset…….…………………………………………. U.9 Prese
Example: Insertinganew pricing level.DISPLAY VIEWUse the Enter button to move to the $1.50 field. Now press the Down button once to create thefollowin
Example: 1/$0.502/$1.0015/$5.00DISPLAY VIEWNow, use the Up button until the display shows "Repeat 20". The display looks like this:DISPLAY V
DISPLAY VIEWNow press the Up button repeatedly until the right hand column of line 20 reads "15 cred."Choose an Option:Return to EditorClear
DISPLAY VIEWIt you set A.3 10 (Coin Door Type) to Custom you will see the following coin door specifieradjustments:To change the pricing to 1 play for
Country Coin Chutes 4th Games/Coins Display Pricing Adjustments A3Left Center Right Chute 02 03 04 05 06 07 08 09USA 25¢ $1.00* 25¢ $1.001/50¢, 2/75¢,
OFF No high scores are recorded, or displayed.ON The four highest scores are stored in memory and displayed in Attract Mode.ON The "Highest"
This adjustment is used to set the number of Castles that must be destroyed in a game tobecome the New Castle Champion.Range: 1-10Range: 00-03Range: 1
A.4 25 TROLL CHAMPIONThis adjustment is used to set the number of Trolls that must be destroyed in a game to becomethe new Troll Champion.A.4 24 DAMSE
To obtain details of the problem open the coin door and press the Begin Test switch. Press the Enterbutton to begin displaying the message(s). The fol
This message indicates that a switch, which is not usually On, remains in the On position after thegame is switched On. The stuck switch is essential
Section 2 Continued… Drawbridge Gate Assembly……………………………………………………… Power Interface Assembly……………………………………………………… Catapult Assembly………………………………
Power Supply BoardCR1: Knocker, flashes when knocker firesCR2: Shaker, on when shaker motor is runningCR5: 50V, normally onCR12: 12VUR, normally onSol
1-57Fuse ListPower Interface Assembly (not shown)Power Supply BoardLOC. DESC. PART NUMBER VALUE
Good game actionand extendedplayfieldlife are the resultsof regularplayfieldcleaning. Duringeachcollectionstop, the playfieldglassshouldbe removedand
SECTION TWOPARTS INFORMATION2-1
02-5223 Bushing Button, Speaker Panel8 MM-SUB-A21559 Speaker/Display AssemblyA-13379Lock&Plate Assemblya) 20-
1 MM-CBL-ACPOWR J1 +12V 2 MM-CBL-CABINET J9 Knocker/Shaker3 MM-CBL-CABINET J2
Item Part NumberDescriptionPart NumberMiscellaneous Parts (Not Shown)Description08-7028-T08-737720-6500Cabinet Cables:PIN-A-17195A-19562.101-1235201-9
2-5MM-SUB-CTRLCOMPMedieval Madness Controller Board
2-6PIN-PCB-PLAYFLDMedieval MadnessPlayfield PCB
MEDIEVAL MADNESSRules&ShotmapsHOW TO PLAY MEDIEVAL MADNESSSUPER SKILL SHOT - Hold left flipper button WHILE launching the ball. Make any flashing
2-7PIN-PCB-TRGHLEDTrough IR LED PCB AssemblyPIN-PCB-TRGHDETTrough IR Photo Transistor PCB Assembly
2-8PIN-PCB-FLIPBTNFlipper Opto PCB Assembly PIN-PCB-MOTRDRVMotor Driver Board
RE F.1B-13104-LFlipper Base Assembly, Left*18A-15848-LCrank Link Assembly, Left2SW-1A-194Switch Assemblya)A-17050-LFlipper Crank Assembly, Left34701-0
Item Part NumberDescription18A-15848-RCrank Link Assembly, Righta) A-17050-RFlipper Crank, Right2.4700-00107-01Mod Crank Washer3.RM-23-06ItemPart Numb
ItemPart NumberDescription Item Part Number Description1A-16809-2Ball Trough Welded Assy. 12 4408-01119-00 Nut 8-32 ESN2 01-11587 Ball Trough Front13
Associated Parts for Right&Left Kickers:Item Part NumberDescription ItemPart NumberDescription102-2364 Coil Plunger8B-9362-R-3Coil&Bracket Ass
Item Part NumberAssociated Parts:DescriptionPIN-SUB-B94146Jet Bumper Assembly234567Bumper Ring AssemblyBumper Base, WhiteBumper Wafer, BlackBumper Bod
Item Part Number1 04-108882 01-17473 01-54924 01-5493502-3406-16 10-3267 AE-26-12008 4006-01017-04903-7066Associated Parts:(Not Shown)DescriptionBrack
ItemPart NumberDescriptionPIN-SUB-A21970Popper Assembly (Right)104-10948.1 Popper Bracket2 AE-27-1200 Coil Assembly303-7067Coil Tubing4 10-135Solenoid
PIN-SUB-A215531Auto-Fire Assembly ItemPart NumberDescription101-14618Bracket Assembly2A-6306-2Plunger Assembly303-7067Coil Tubing404-10322-2Coil Brac
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