Chicago-gaming Medieval Madness Remake Bedienungsanleitung

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Inhaltsverzeichnis

Seite 1

Rev 1.2

Seite 2

RULES FOR PLAYING MEDIEVAL MADNESSDESTROY CASTLES - Shoot drawbridge, then gate, then into castle to destroy.Destroy all the Baron's castles to a

Seite 3 - PLEASE READ

Ball Gate Coil BracketCoil AssemblyArmature AssemblyFrame & Eyelet Assy.SpringLockwasher #18 SplitFlat Washer:11/64 x 7/16 x 16ga.Mach. Screw, 8-3

Seite 4 - Safety Notices

PIN-SUB-A217125Up Down Post Assembly Item Part Number Description101-12441Diverter

Seite 5 - MEDIEVAL

Item Part Number Description10 A-1690811 A-1690912 H-17609-513 H-1952314 03-9832Popper - WeldmentCoil AssemblyCoil TubingSolenoid SpringRubber Grommet

Seite 6 - TABLE OF CONTENTS

Item Part Number DescriptionMM-SUB-A22034Troll Assembly1 04-10982.1 Troll Housing223-6420 Plug Bumper304-10019 Armature410-128Spring5FL-11753 Coil Ass

Seite 7

Item Part Number DescriptionMM-SUB-A21718Castle Actuator Assembly101-14172 Coil Stop Bracket204-10878.3Armature Assembly304-10933Castle Actuator Brack

Seite 8

Item PartNumbera)b)c)d)A-2174331-282401-146724008-01168-06DescriptionTroll CarriageTroll Target AssemblyTroll Target Switch Assy.Troll HeadWasher-Trol

Seite 9 - MEDIEVAL MADNESS

ItemPart NumberDescription2-23MM-SUB-A21706Diverter Assembly1 4008-01017-06Mach. Screw, 8-32 x 3/8"2 A-12390Coil Stop Bracket3 A-20099Coil Assemb

Seite 10

I: Associated Assemblies:IIItem Part NumberDescriptionPIN-20-10289FASTENERPIN-20-6502APLUMB BOBPIN-04-10346TILT MECHANISM ASSY.KnockerAssemblyPIN-SUB-

Seite 11 - Plus 5X Bonus

Item Part NumberDescription1 04-10879.22 04-10942.23 04-10941.24 04-10943.25 31-28276 04-10944.27 02-5309.18 20-8712-189 02-5310.110 10-52011 10-52112

Seite 12

REAR VIEWItem Part NumberDescription..1 31-2826-4A2 07-6697-83 04-10889.34 04-108975 4008-01168-066 31-2826-3BFRONT VIEWMM-SUB-A21755Castle AssemblyCa

Seite 13

BLI NKING LIGHT S(SWO RD FIGHT )SKILL SHOT Collect Skill Shot at ball start by using flippers to move the blinking light on the top lanesto the same l

Seite 14

Item PartNumber DescriptionMM-SUB-A22033Drawbridge Gate Assembly1 04-109892 04-10773.13 04-100194 04-107715 A-220366 04-109867 04-109858 A-217229 01-1

Seite 15 - Jackpots

MM-SUB-A22033Drawbridge Gate AssemblySECTION A-ASECTION B-B2-28

Seite 16

PIN-SUB-A20871Power Interface AssemblyItem Part Number Description1 PIN-04-10292 Power Box

Seite 17

PIN-SUB-A149471Catapult Unit Assembly123456789ItemPart Number Description101112131415161718A-1494623-657703-808904-10952.102-430110-13501-8413AL-23-80

Seite 18

Item PartNumber DescriptionMM-SUB-A21703Moat AssemblyMoatWireSwitchAssemblyRivet: 1/8x7/32"FlatWasher: 1/8x9/32x21ga.Moat FlasherMoatFlasher Cabl

Seite 19 - HURRY-UP

PIN-SUB-SHAKRMOShaker Motor AssemblyItem Part Number DescriptionShaker MotorShaker Motor Bracket 1Shaker Motor Bracket 2Shaker Motor Weight8-32 x

Seite 20 -

Item Part NumberDescription1 PIN-SUB-A199631 Ball Trough Assembly Complete2 PIN-SUB-A215531 Auto Fire Assembly3 PIN-A-15849R2 Right Flipper Assembly4

Seite 21 - SUPER JETS

Underside of playfield, viewed in raised position.Lower Playfield Parts2-341262345678910271112131428151617181920252423222126

Seite 22 - Ball Bonus Multiplier X2

Item No.Part number Description1 A-21553-1 Auto Fire Plunger Assembly2a A-21805-15 Right Flipper Ball Guide2b A-15849-R-2 Flipper Coil & Bracket A

Seite 23 - MERLIN'S MAGIC

2-36Upper Playfield Parts

Seite 24 - light

JACK PO TAR RO WLIGH TSHURRY- UPJAC KPOTAR RO WLIGH TSSUPER SKILL SHOT At ball start, hold left flipper while launching the ball. Then, make any flash

Seite 25 - SECTION ONE

LAMP LOCATIONSItem Lamp Assembly DescriptionNumber Part Number11 MM-PCB-PLAYFLD RIGHT BANK TOP12 MM-PCB-PLAYFLD RIGHT BANK MIDDLE13 MM-PCB-PLAYFLD RIG

Seite 26 - Coin Door

LAMP LOCATIONS2-38A12V LED12V LED

Seite 27

A-18618-1 (PHOTO TRANS) - - - - -32 A-18617-1 (LED) - - - - - TROUGH BALL 1A-18618-1 (PHOTO TRANS) - - - - -33 A-18617-1 (LED) - - - - - TROUGH BALL 2

Seite 28 - IMPORTANT!

ItemSwitch Assembly Part Number ORSwitch Part Number DescriptionNumberOpto Assembly Part Number73 A-21576-4 - - - - - RIGHT BANK BOTTOM74 A-22034 5647

Seite 29 - (Part of cabinet shown

Item Coil or Flasher Coil or Flasher DescriptionNumber Assembly Part Number Part Number1 A-21553-1 AE-23-800 AUTO PLUNGER2 A-19963-1 AE-26-1500 TROUG

Seite 30 - VOLTAGE SELECTION

Solenoid Flashlamp Locations2-42

Seite 34

SECTION THREEGAME WIRINGAND SCHEMATICS3-1

Seite 35

MERLIN'SMAGICRIGHTEJECTSIDE STANDUPTARGETSMERLIN'S MAGIC Complete the three right side Standup Targets to light Merlin's Magic located

Seite 40

3-5SOLENOID WIRING

Seite 42 - HISTOGRAMS

3-7PIN-PCB-TRGHLEDTrough IR LED PCB AssemblyPIN-PCB-TRGHDETTrough IR Photo Transistor PCB Assembly

Seite 43 - & Music Test

Solenoid Driver SchematicPower Supply Schematic3-8

Seite 44 - T.6 GENERAL ILLUMINATION TEST

Playfield Board Schematic1 of 23-9

Seite 45 - T.11 DISPLAY TEST

Playfield Board Schematic2 of 23-10

Seite 46 - T.16 LOOP/GATE TEST

E X T R A B A L LR IG H T E J E C TR O Y A LM A D N E S SC A S T L E SC A S T L ES U P E RJ A C K P O THURRY-UPEXTRA BALL To light Extra Ball, destroy

Seite 47

Controller Board Schematic3-11

Seite 48 - T.17 TOWER TEST

3-12AC Wiring Diagram

Seite 49 - T.19 CASTLEGATETEST

3-13Cabinet Wiring Diagram

Seite 51 - T.21 EMPTY BALLS TEST

NOTES __________________________________________________

Seite 54

SUPER JACKPOTJACKPOTSJACKPOTSVICTORYJACKPOTSVICTORYJACKPOTSLOCK BALL-1LOCK BALL-2LOCK BALL-3CASTLE MULTIBALL Lock three balls in the Castle, (complete

Seite 55 - U.11 AUTO

CENTER YELLOWSTANDUP TARGETTARGETRIGHT EJECTCENTER YELLOWSTANDUP TARGETPO P-UPTROLL HEADTROLLS!Hit the center yellow Standup Targets to light Trolls!

Seite 56

JACKPOT&SUPER JACKPOTCOMPLETE TO LIGHTCATAPULT SLAM.COMPLETE TROLLS! TOLIGHT TROLL MADNESS.COMPLETE TO LIGHTJOUST VICTORY.JACKPOTS&SUPER JACKP

Seite 57

SAVE THE DAMSELREVOLTING PEASANTS CATAPULT SLAMJOUST VICTORYTROLLSIROYAL MADNESS IS LITWHEN ALL THE ABOVEIS FLASHING.COMPLETE TO LIGHTROYAL MADNESSCOM

Seite 58

HURRY-UPCENTER SHOTMULTIBALLMADNESSLIGHTSCOMPLETEREVOLTINGPEASANTSCOMPLETEJOUST VICTORYCOMPLETESAVE THEDAMSELCOMPLETEJOUST VICTORYCOMPLETECATAPULT SLA

Seite 60

KING'S MEN' S C AS TLE SINTO CASTLEGATE DRAWBRIDGEKING OF PAYNE'SCAS TLEDESTROY CASTLES To destroy castles, shoot the drawbridge, then

Seite 61 - ADJUSTMENTS

13SUPER JETSACTIVESUPER JETS Hit the jet bumpers the number of times needed (see display) to start Super Jets. OnceSuper Jets is started, hit the jet

Seite 62

BONUS XComplete top lanes for End of Ball Bonus Multiplier. Complete bottom lanes for End ofBall Bonus Multiplier X2.TOP LANESBOTTOM LANES14

Seite 63

TROLLSRIGHT EJECTBOTTOM LANESMERLIN'S MAGICSMACK-A-TROLL Awarded randomly from the Merlin's Magic Mystery Award located at the Right

Seite 64

CATAPULT16BARNYARD MULTIBALLCollect (throw), all five different catapult projectiles to light Barnyard Multiball locate

Seite 65

SECTION ONEGAME OPERATIONAND TEST INFORMATION(System WPC) ROM SUMMARYIC TYPEBOARD LOCATION PART NUMBERGame 1 27c040CPUG11A-5343-50059-1Security ChipPI

Seite 66 - .2 35 DISABLE RIGHT TROLL

3. Attach front legs using leg bolts (View 2).FRONT1-2Power:Temp:Humidity:Dimensions: Width: 29" approx.Depth: 52" approx.Height: 75" a

Seite 67 - . 3 PRICING ADJUSTMENTS

TOP NOTCHPINSBOTTOM NOTCH1-34. Reach into the cabinet and backbox and ensure that the interconnecting cables are not kinkedorpinched. Be careful to av

Seite 68

PLAYFIELD GLASSFRONT MOLDINGLEVER GUIDE ASSEMBLYON/OFF SWITCHNote: This measurement must be made ON the playfield, not the cabinet or the playfield co

Seite 69 - DISPLAY VIEW

1-5ReceptacleLine Cord & Plug12. Clean and reinstall the playfield cover glass. Replace and lock the front molding.Phillips-head Screw15. IMPORTAN

Seite 70

the solenoid circuit when the coin door is opened. An interlock switch assembly(part no. A-18249-3), located at the left of the coin door opening, has

Seite 71

120V Voltage Selection BlockPIN-CBL-VOLT120240V Voltage Selection BlockPIN-CBL-VOLT240 VOLTAGE SELECTIONIf you are converting a game between 115V and

Seite 72

button to begin a game, or during the diagnostic mode, to ask tor HELP.The Start Button is a push-button to the left of the coin door on the cabinet e

Seite 73

Press the Enter button to enter the Menu System (refer to the section entitled "Menu System Operation"for more information). Perform the ent

Seite 74 - Pricing Table

RAISING THE PLAYFIELD CAUTIONDo not raise the playfield straight up! This game uses a slide assembly to raise andlower theplayfield.BeforeRaisingth

Seite 75

MMR SYSTEM MENU OPERATION To change a setting, use UP/DOWN to highlight the setting, and press ENTER to select it. Press UP/DOWN

Seite 76

INCANDESCENT EMULATION [OFF, SLOW, MED, FAST, DEFAULT: SLOW] MMR replicates the look of incandescent lights while using LEDs. The in

Seite 77

DIP SWITCH SETTINGS DIP Switch settings may be adjusted in the MMR System Menu After changing DIP switch Settings, you will have to enter the Main Me

Seite 78 - ERROR MESSAGES

Press UpIncreases sequence; Example A.1, A.2, A.3, A.4.Press DownDecreases sequence; Example A.4, A.3, A.2, A.1.Use Up or Down to cycle through the se

Seite 79

Press the Up or Down buttons to scroll through the Bookkeeping menu. Press the Enter button to accessan audit menu. Press the Escape button to return

Seite 80 - LED List

00% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 0000% 00B.4 03 Balls LockedThe number of times a b

Seite 81 - Fuse List

2 power sources. These cables are equipped with 3-prong plugs to help ensure proper grounding. Do not use adapter plugs or remove the grounding pr

Seite 82 - CLEANING

00%0000%0000%0000%0000% 0000% 0000%0000% 0000%0000% 0000%0000%0000%0000% 0000%0000%0000%00The number of times the Troll Madness feature was lit.FEATUR

Seite 83 - SECTION TWO

00% 0000%0000%0000%0000%0000% 0000% 0000%0000% 0000% 0000%0000% 0000%0000%0000% 0000%0000%0000%00FEATURE AUDITS CONTINUED ...B.4 37 4 Multiball Madnes

Seite 84

00% 0000% 0000% 0000% 00Time-Stamps Menu allows you to view dates and times that are important to game software.FEATURE AUDITS CONTINUED ...B.4 55Vide

Seite 85 - Backbox Assembly

Press the Up or Down buttons to scroll through the Test menu. Press the Enter button to access a test.Press the Escape button to return to the Test me

Seite 86 - Backbox Assembly Cables

This test checks all of the General Illumination circuits. There are two modes of operation -- Stopand Run.T.4 SOLENOID TESTThe Solenoid test has thre

Seite 87 - Cabinet Assembly

The Soundand Musictest checksthe audiocircuits. This test has three modesfor testing thesoundandmusiccircuits-- Run, Repeat,and Stop.T.6 GENERAL ILLUM

Seite 88 - MM-SUB-CTRLCOMP

This test checks each lamp circuit individually. Press the Up or Down buttons to cycle throughthe lamps. Lamps light in a clock-wise or counter clock-

Seite 89 - Playfield PCB

"Left Gate Stuck Closed" errors can be cleared in "Loops Mode" by repeatedly testing theright loop (the Enter button must be press

Seite 90

This test is used to verify proper operation of the tower (right ramp). It exercises the ramp andtower switches, the tower diverter, and the tower loc

Seite 91 - Motor Driver Board

This test is an automatic test. Upon entry, this test will continually run the drawbridge up anddown (with small pauses in between when a drawbridge u

Seite 92 - PIN-A-15849L2

MEDIEVALMADNESSiFill out and mail in Game Registration Card. Be sure to include the game serialnumber.For yourrecords, write the PICand game serial nu

Seite 93 - Assembly

"Castle Gate Stuck Closed" errors can be cleared in "Castle Mode" by repeatedly testingthe castle gate (the Enter button must be p

Seite 94 - Ball Trough Assembly Complete

During this test, the diagnostic test buttons on the coin door act as follows:Escape: This button returns to the previous menu.Down: This button raise

Seite 95 - Kicker Arm

To scroll through the Utilities menu, press the Up or Down buttons. To access a utility, press the Enterbutton. To see the setting choices of a utilit

Seite 96 - Jet Bumper Assembly

Press the Enter button to restore the adjustments to their factory setting, clear the Audits,Use the Up or Down buttons to cycle through the available

Seite 97 - Jet Bumper Coil Assembly

This option deletes all Free Play awards and replaces them with Extra Ball awards. Individualadjustments are affected, as follows:Adjust. NameNew Sett

Seite 98 - Popper Assembly (Right)

Press the Enter button to clear the game Credits.Press the Enter button to activate Auto Burn-in. This utility automatically cycles through severaltes

Seite 99 - Auto-Fire Assembly

option, press the Enter button. To see the setting choices for that option press the Up and Down buttons.To lock in a setting choice, press the Enter

Seite 100 - PIN-SUB-A177961

Settings:5% to 50%Factory Default: 10%Settings: 5,000,000 to 105,000,000Factory Default: 24,000,000Settings: 00 to 105,000,000.Settings: AUTO - The Re

Seite 101 - PIN-SUB-A217125

Factory Default: CREDITFactory Default: NOSettings: 00 to 100.Factory Default: 25Settings:OFF - Match Feature is not available.1 to 50% - 1% is '

Seite 102 - Popper Assembly

Factory Default: NOA.1 26 TOURNAMENT PLAYEqualize random game features and global score values during multi-player games.A.1 28 MINIMUM VOLUME OVERRID

Seite 103 - Troll Assembly

TABLE OF CONTENTS MEDIEVAL MADNESS Rules & Shotmaps………………………………………….. Section 1 – Game Operation & Test Information…………………………………… Pinball

Seite 104 - Castle Actuator Assembly

Factory Default: 5Factory Default: NOSettings: YES, NOFactory Default: YESWhen you press the Start button during game over, or during the 1st ball (to

Seite 105 - Troll Carriage Assembly

Settings:OFF - Balls will not be saved.Settings: RANDOM - Start the first Castle Attack with a random Baron.FRANCOIS D'GRIMM - Start the first Ca

Seite 106 - MM-SUB-A21706

Settings:01-03: The first Castle Multiball in which the player must light locks.Settings: YES - Scored Troll Targets remain in memory from ball to bal

Seite 107 - TILT MECHANISM ASSY

A.2 13 HURRY UP EXTRA BALL 1A.2 19 LANE VIDEO 2This adjustment specifies the number of times the Hurry-up Feature must be collectedbefore lighting the

Seite 108 - MM-SUB-A21728

Settings:YES - An Extra Ball is available from the Video Mode.NO - Video Mode should NOT give out an Extra Ball.Settings:YES - Do NOT utilize any poss

Seite 109 - Castle Assembly

Settings:NO - Do NOT disable the Tower Diverter.YES - Disable the Tower Diverter.This adjustment is provided for use when the Tower Lock Post is broke

Seite 110 - Drawbridge Gate Assembly

This adjustment is provided for use when the Castle is broken. In this case, set this adjustment toYES until the Castle can be repaired.Settings:NO -

Seite 111

The cost of a game is selected here from the StandardPricingTable or by usingthe custompricingeditor(A.327).A.3 11 COLLECTIONTEXTA.3 12 LEFT SLOT VALU

Seite 112 - Power Interface Assembly

NONE=LEFT=No validator connected.Validator connected to left slot.Validator connected to center slot.Validator connected to right slotValidator connec

Seite 113 - Catapult Unit Assembly

CUSTOM PRICING EDITORfunctions:By using the above functions, you simply enumerate each pricing level and the number of creditsthat should be awarded a

Seite 114 - MM-SUB-A21703

Section 1 Continued… U.6 Set Game I.D………………………………………………… U.7 Factory Adjustment…….…………………………………… U.8 Factory Reset…….…………………………………………. U.9 Prese

Seite 115 - Shaker Motor Assembly

Example: Insertinganew pricing level.DISPLAY VIEWUse the Enter button to move to the $1.50 field. Now press the Down button once to create thefollowin

Seite 116 - Lower Playfield Parts

Example: 1/$0.502/$1.0015/$5.00DISPLAY VIEWNow, use the Up button until the display shows "Repeat 20". The display looks like this:DISPLAY V

Seite 117

DISPLAY VIEWNow press the Up button repeatedly until the right hand column of line 20 reads "15 cred."Choose an Option:Return to EditorClear

Seite 118 - Upper Playfield Parts

DISPLAY VIEWIt you set A.3 10 (Coin Door Type) to Custom you will see the following coin door specifieradjustments:To change the pricing to 1 play for

Seite 119

Country Coin Chutes 4th Games/Coins Display Pricing Adjustments A3Left Center Right Chute 02 03 04 05 06 07 08 09USA 25¢ $1.00* 25¢ $1.001/50¢, 2/75¢,

Seite 120 - LAMP LOCATIONS

OFF No high scores are recorded, or displayed.ON The four highest scores are stored in memory and displayed in Attract Mode.ON The "Highest"

Seite 121

This adjustment is used to set the number of Castles that must be destroyed in a game tobecome the New Castle Champion.Range: 1-10Range: 00-03Range: 1

Seite 122 - Switch Locations

A.4 25 TROLL CHAMPIONThis adjustment is used to set the number of Trolls that must be destroyed in a game to becomethe new Troll Champion.A.4 24 DAMSE

Seite 123

To obtain details of the problem open the coin door and press the Begin Test switch. Press the Enterbutton to begin displaying the message(s). The fol

Seite 124 - Solenoid Flashlamp Locations

This message indicates that a switch, which is not usually On, remains in the On position after thegame is switched On. The stuck switch is essential

Seite 125

Section 2 Continued… Drawbridge Gate Assembly……………………………………………………… Power Interface Assembly……………………………………………………… Catapult Assembly………………………………

Seite 126

Power Supply BoardCR1: Knocker, flashes when knocker firesCR2: Shaker, on when shaker motor is runningCR5: 50V, normally onCR12: 12VUR, normally onSol

Seite 127

1-57Fuse ListPower Interface Assembly (not shown)Power Supply BoardLOC. DESC. PART NUMBER VALUE

Seite 128

Good game actionand extendedplayfieldlife are the resultsof regularplayfieldcleaning. Duringeachcollectionstop, the playfieldglassshouldbe removedand

Seite 129 - SECTION THREE

SECTION TWOPARTS INFORMATION2-1

Seite 131

02-5223 Bushing Button, Speaker Panel8 MM-SUB-A21559 Speaker/Display AssemblyA-13379Lock&Plate Assemblya) 20-

Seite 132

1 MM-CBL-ACPOWR J1 +12V 2 MM-CBL-CABINET J9 Knocker/Shaker3 MM-CBL-CABINET J2

Seite 133

Item Part NumberDescriptionPart NumberMiscellaneous Parts (Not Shown)Description08-7028-T08-737720-6500Cabinet Cables:PIN-A-17195A-19562.101-1235201-9

Seite 134 - SOLENOID WIRING

2-5MM-SUB-CTRLCOMPMedieval Madness Controller Board

Seite 135

2-6PIN-PCB-PLAYFLDMedieval MadnessPlayfield PCB

Seite 136 - PIN-PCB-TRGHDET

MEDIEVAL MADNESSRules&ShotmapsHOW TO PLAY MEDIEVAL MADNESSSUPER SKILL SHOT - Hold left flipper button WHILE launching the ball. Make any flashing

Seite 137 - Power Supply Schematic

2-7PIN-PCB-TRGHLEDTrough IR LED PCB AssemblyPIN-PCB-TRGHDETTrough IR Photo Transistor PCB Assembly

Seite 138 - Schematic

2-8PIN-PCB-FLIPBTNFlipper Opto PCB Assembly PIN-PCB-MOTRDRVMotor Driver Board

Seite 139

RE F.1B-13104-LFlipper Base Assembly, Left*18A-15848-LCrank Link Assembly, Left2SW-1A-194Switch Assemblya)A-17050-LFlipper Crank Assembly, Left34701-0

Seite 140 - Controller Board

Item Part NumberDescription18A-15848-RCrank Link Assembly, Righta) A-17050-RFlipper Crank, Right2.4700-00107-01Mod Crank Washer3.RM-23-06ItemPart Numb

Seite 141 - AC Wiring Diagram

ItemPart NumberDescription Item Part Number Description1A-16809-2Ball Trough Welded Assy. 12 4408-01119-00 Nut 8-32 ESN2 01-11587 Ball Trough Front13

Seite 142 - Cabinet Wiring Diagram

Associated Parts for Right&Left Kickers:Item Part NumberDescription ItemPart NumberDescription102-2364 Coil Plunger8B-9362-R-3Coil&Bracket Ass

Seite 143 - Block Diagram

Item Part NumberAssociated Parts:DescriptionPIN-SUB-B94146Jet Bumper Assembly234567Bumper Ring AssemblyBumper Base, WhiteBumper Wafer, BlackBumper Bod

Seite 144

Item Part Number1 04-108882 01-17473 01-54924 01-5493502-3406-16 10-3267 AE-26-12008 4006-01017-04903-7066Associated Parts:(Not Shown)DescriptionBrack

Seite 145

ItemPart NumberDescriptionPIN-SUB-A21970Popper Assembly (Right)104-10948.1 Popper Bracket2 AE-27-1200 Coil Assembly303-7067Coil Tubing4 10-135Solenoid

Seite 146

PIN-SUB-A215531Auto-Fire Assembly ItemPart NumberDescription101-14618Bracket Assembly2A-6306-2Plunger Assembly303-7067Coil Tubing404-10322-2Coil Brac

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